Skip to main content

Our games

Our first game

We make the games we want to play: fast, funny, built to come back to with friends. The first one is well under way.

The Last Tile — OneRemains

OneRemains

In development

32 players. 6 rounds. Only one remains.

An online multiplayer party game: short rounds, cascading eliminations, ragdoll characters — and the tension of a survival game show. Thirty-two players enter the arena. Only one leaves with the jackpot.

Genre
Multiplayer party game
Players
32 online
Match
15 to 20 minutes
Engine
Unity 6
Platform
PC
Status
In development
Explore the rounds

Six trials, one way out

Round after round the field shrinks: 32, 24, 16, 10, 5… then 1. Skill, luck, social, mind — every trial tests something different.

Red Floor — OneRemains

Round 1

Red Floor

Green light, run. Red light, freeze. Anyone still moving is out.

Glass Panic — OneRemains

Round 2

Glass Panic

Two panels, only one will hold. Pick one — or let everyone else pick first.

The Doors — OneRemains

Round 3

The Doors

Groups, doors and a rule to obey, like “two per door, maximum”. Cue the stampede.

Don’t Fall — OneRemains

Round 4

Don’t Fall

Dodge the obstacles… while one player secretly holds the button that fires them.

Trust — OneRemains

Round 5

Trust

Share or steal? One secret choice, and all the trust in the world to betray.

The Last Tile — OneRemains

Round 6

The Last Tile

The final. Tiles vanish by colour or by shape, down to the very last one.

Everyone stays in the game

Eliminated, never benched

Knocked-out players bet on the survivors, vote, and one of them can become the hidden host of the next round.

Unpredictable modifiers

Low gravity, lights out: random rules shake up the rounds you thought you knew.

No pay-to-win

Progression is cosmetic only. Outfits can be earned and bought; victory never can.

Falls that make you laugh

Plastic toys, big heads, ragdoll physics: a 50-metre fall should get a laugh, not a wince.

Let’s build OneRemains together

A game to build, a system to protect? Let’s talk.

Tell us about your project in a few lines: a game to design, infrastructure to secure, an audit to run. We’ll come back within 24 business hours with an honest opinion.